Adds a cylinder to the scene.
How to use
1. Click the Cylinder icon or choose the Tools > Primitives > Cylinder command.
2. The program console prompts Local axes origin.
3. Position the cylinder either by clicking and dragging in any view (release the mouse button to confirm placement) or by typing its XYZ coordinates in the console. Values must be separated by a comma, i.e. 1,2,3, and confirmed by pressing Enter. If you press Enter without typing any value, the axes origin of the cylinder will be placed in correspondence with the XYZ origin.
4. The program console prompts Top radius.
5. Define the top radius by either clicking and dragging the Top radius point hotSpot or by typing the radius value in the console. Type 0 if you want to obtain a cone instead of a cylinder. Hold the mouse button down after the click in the view to interactively define the top radius value.
6. The program console prompts Bottom radius.
7. Define the bottom radius by either clicking and dragging the Bottom radius point hotSpot of the cylinder or by typing the radius value in the console. Hold the mouse button down after the click to interactively define the bottom radius value.
8. The program console prompts Height.
9. Define the height by either clicking and dragging the Height point hotSpot of the cylinder or by typing the height value in the console. Hold the mouse button down after the click in the view to interactively define the height value.
Options
Start angle
To change sweep of the arc.
Views. Choose the Edit mode. Click the Start angle point hotSpot and drag it. Release the mouse button when you reach the desired angle.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter. The value can range from 0 to 360 degrees.
End angle
To change sweep of the arc.
Views. Choose the Edit mode. Click the End angle point hotSpot and drag it. Release the mouse button when you reach the desired angle.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter. The value can range from 0 to 360 degrees.
Top radius
To change the top radius.
Views. Choose the Edit mode. Click the Top radius point hotSpot and drag it. Release the mouse button when you reach the desired radius.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Note: Set the value to 0 to obtain a cone instead of a cylinder.
Bottom radius
To change the bottom radius.
Views. Choose the Edit mode. Click the Bottom radius point hotSpot and drag it. Release the mouse button when you reach the desired radius.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Height
To change the height.
Views. Choose the Edit mode. Click the Height point hotSpot and drag it. Release the mouse button when you reach the desired height.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Arc type
To specify whether the cylinder should be weighted or not.
Modeling Tool panel. Switch the chosen radio button on. You have the following options: Weighted and Non-weighted. If you choose the first option, the number of control points is automatically defined. With the second option you can set the number of control points along ring and section.
Note: In general, you could use Weighted if you do not plan to modify the original shape and Non-weighted if you want to edit it. Although a non-weighted torus is an approximation (a very close one) of an exact torus, it offers more flexibility when you need to deform it.
Points
To determine the number of sections of the cylinder in case you have chosen Non-weighted in the Arc type section.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.
Caps
To remove cylinder caps.
Modeling Tool panel. Switch off the Top and Bottom check buttons.